Author's Notes: This is a crossover between Sailor Moon and the DARK.MATTER campaign setting for the Alternity science-fiction roleplaying game. If you don't know what that is, and I know you don't, I will explain it in the proverbial nutshell. The world of DARK.MATTER resembles our own superficially, but only because shadowy powers are working to hide everything that would make it seem unusual. A world where aliens secretly influence human society, mysterious cyborgs plot to infect and replace humanity in secret, people born with strange psychic powers are whisked away to clandestine government labs under cover of darkness never to be seen again, demons walk the shadows sowing fear and unrest, the Freemasons and the UN plot to institute a New World Order, and Lee Harvey Oswald most certainly did not act alone. It's a world of paranoia and conspiracy straight out of the dreams of the most fevered Usenet kook. The incidences of strange, unexplainable phenomena such as telepathy, magic, extra-dimensional visitors, and Chupacabras are tied to a phenomenon known as the "Dark Tide", or the density of dark matter in the galaxy. A rising Dark Tide, as there is currently, results in an increase in the strange and unexplainable all over the world, but especially around mysterious subterranean phenomena known as "dark matter gateways", things that, when the Dark Tide is high enough to activate them, are the nexus for all kinds of strange phenomena. The player characters in the setting are assumed to be members of the Hoffmann Institute, a private agency run by a man named Itohiro Nakami and tasked with researching, understanding, and combating threats to humankind caused by the rising Dark Tide. Think of them as being kind of like the "X-Files", but not working for the government, and with nowhere near the budget. The four Hoffmann Institute agents seen here are four of the six sample characters provided for the introductory adventure at the front of the book, "Exit 23", in which a random group of people are trapped at an Idaho truck stop in the midst of a hellish snowstorm and are besieged by a mysterious ice-demon. They are not technically original characters, but seeing as you never heard of them, and I had to expand and in some cases alter their backstories and motivations, nobody will fault you if you think of them as original characters. I wrote this fic based on a challenge I saw about a year ago on the Fan Fiction Mailing List. The challenge was "What if someone other than Haruka and Michiru got Hotaru after the fight with Pharaoh 90?" Since I am an unapologetic Alternity fanboy, I immediately thought "Hoffmann Institute! Hotaru gets found by the Hoffmann Institute!" The original challenge actually said she had to get de-aged to an infant and then grow up with someone, but you know, screw the wording of the challenge. De-aging her was cheating anyway. Yeah, I said it, cheating. Hotaru was a very traumatized and messed-up little girl and Usagi gets to call a do-over? Nobody else gets do-overs. Hoffmann Institute sure don't get do-overs. And if you erase all of her life, is the person you're holding really Tomoe Hotaru, or did you just kill Hotaru in a way that didn't leave a corpse so you can still claim a perfect no-kills record? Cheater. Also, at no additional cost to you, each chapter now contains bonus content! Nothing cool like the deleted scenes on a DVD that always end up being cooler than the scenes in the actual movie (does anyone know why this is?), though, these are RPG rules supplements for things in the fic -- character sheets, skill sets, stats for monsters, locations, items, etc. They're using the Alternity ruleset, so the chances you will find them of any use is approximately nothing, but they contain useful information aside from stats and numbers. And I can use this as a way to explain or introduce things that are too tangential to events in the story to warrant a mention. Plus I like making them.